Mobile Apps

App maintenance cost: what to budget after launch

An app is not finished when it reaches the store. The platforms underneath it change every year, and an app that does not keep up stops working properly and is eventually flagged or removed. Here is what that upkeep involves and what it costs.

Mobile AppsUpdated September 21, 2026By the BBR engineering team

Short answer: plan on 15–25% of the initial build cost per year to keep an app healthy, plus running costs for hosting and third-party services, plus a separate budget for new features. A $60,000 app therefore needs roughly $9,000–$15,000 a year in upkeep, or about $750–$1,250 a month. The percentage is a planning convention, not a law, and the sections below show how to build a more precise figure for your own app.

About these numbers. They are planning estimates based on the typical work involved and typical market rates. They are not survey data and not a BBR price list.

Why apps need maintenance at all

A mobile app depends on things its owner does not control: two operating systems that release a major version every year, two stores with changing policies, new phone sizes and hardware, dozens of third-party libraries, and the external services it calls. Each of these changes on its own schedule. The code you shipped does not decay, but its surroundings move, and the gap widens until something breaks.

Websites have some of the same pressures. Apps feel them more sharply because the stores enforce deadlines and because users cannot be moved to a new version instantly.

What maintenance consists of

Operating system updates

Apple and Google each release a major OS version annually, with betas available months earlier. New versions change permission behaviour, background execution rules, notification handling and interface details. Maintenance means testing on the beta, fixing what changed, and releasing an update close to the public OS launch.

SDK, framework and dependency updates

A typical app includes a framework such as React Native or Flutter plus libraries for navigation, networking, analytics, payments, push and ads. They release security fixes and compatibility updates continuously, and older versions lose support. Updating a little every month or two is routine work. Updating after two years of neglect is a project, because everything has to move at once and breaking changes stack up.

Store policy and technical requirements

Both stores change their rules regularly and enforce them with deadlines. Google Play requires apps to target a recent Android API level, and apps that fall behind can no longer publish updates and become unavailable to new users on newer devices. Apple requires submissions to be built with recent versions of its tools and periodically contacts developers about apps that have not been updated for a long time. Past policy changes on both stores have covered privacy disclosures, in-app account deletion, permission justifications and billing library versions. Each one takes anywhere from an hour to several days of work, and none is optional.

Bug fixes and crash monitoring

Real users on thousands of device models find problems that testing did not. Someone has to watch the crash reporter, prioritise, fix and release. The volume is highest in the months after launch and after each significant feature release.

Backend and infrastructure

If the app has a server, it needs operating system and runtime security updates, database maintenance, tested backups, SSL certificate renewal, monitoring and occasional scaling. It also costs money every month to run whether or not anyone is working on it.

Third-party API changes

Payment providers, maps, social login, messaging and data suppliers version and retire their APIs. When a provider announces a deprecation, you have a fixed period to adapt.

Security

Applying security patches, rotating credentials, reviewing access when people leave, and responding to vulnerability disclosures in libraries you use.

Small improvements and support

Copy changes, a confusing screen reworked, a report the operations team needs, answering “why did this user’s payment fail”. These are minor individually and continuous in aggregate.

Cost items at a glance

ItemFrequencyTypical cost or effort
Apple Developer ProgramYearly$99
Google Play developer accountOnce$25
Hosting, database, storage, backupsMonthlyRoughly $20–$300 for an early-stage app; rises with users and data
Metered services: SMS, email, maps, push, AI APIsMonthlyOften small at first; scales with usage. Worth reviewing quarterly
Monitoring, crash reporting, analytics toolsMonthlyFree tiers cover many small apps; paid plans as volume grows
Domain and SSLYearlyMinor
Annual OS compatibility update (both platforms)YearlyAbout 1–3 person-weeks for a cross-platform app; more for two native codebases
Dependency and framework updatesEvery 1–3 monthsAbout 0.5–2 days each time when done regularly
Store policy compliance changesA few times a yearAn hour to several days each
Bug fixes and crash triageContinuousA few hours to a few days a month, heaviest after releases
Server patching and operationsMonthlyA few hours a month for a simple setup
Store commissionPer sale15–30% of digital goods and subscription revenue. Not maintenance, but belongs in the same financial plan

How to budget it

There are two ways to reach a number. Use both and see whether they agree.

Method 1: percentage of build cost

Take 15–25% of what the app cost to build, per year. Use the lower end for a simple app with a thin backend and few integrations, and the upper end for an app with several integrations, payments, two user roles or two native codebases. It is crude, and it is usually close enough for planning a year ahead.

Method 2: hours multiplied by rate

Estimate a monthly baseline of engineering hours, add the annual OS update, and multiply by the hourly rate of whoever does the work.

AppMonthly baselineAnnual OS / framework updateHours per yearAt $50/hourAt $150/hour
Simple utility app, thin or no backend4–8 hours40 hoursAbout 90–140$4,500–$7,000$13,500–$21,000
Mid-complexity app with backend, subscriptions, admin panel12–24 hours80 hoursAbout 220–370$11,000–$18,500$33,000–$55,500
Complex multi-role app with payments and real-time features30–60 hours120 hoursAbout 480–840$24,000–$42,000$72,000–$126,000

Add running costs for hosting and services on top, then a contingency of 10–20% for the unexpected: a provider shutting down an API, a store policy with a short deadline, a security issue in a library.

Worked example

A subscription content app built for $54,000 at $50 an hour (example 2 in our app development cost guide). Method 1 gives $8,100–$13,500 a year. Method 2, using the middle row, gives $11,000–$18,500. The overlap, roughly $11,000–$13,500, is a sensible engineering budget. Add perhaps $1,200–$3,000 a year for hosting and services and a 15% contingency, and the first-year upkeep plan is about $14,000–$19,000, or $1,200–$1,600 a month. New features are additional.

What happens if you skip it

Time without maintenanceTypical consequences
0–6 monthsLittle visible. Known bugs stay unfixed; reviews start mentioning them
6–12 monthsA new OS version arrives. Some screens misbehave, notifications or permissions act differently, crash rate rises on new devices
1–2 yearsStore warnings about outdated target API level or SDKs. Updates may be blocked until the app complies. Libraries are several major versions behind, so even a small fix first requires a large upgrade
2+ yearsReduced visibility or removal from the stores, a third-party API the app relies on is retired, unpatched security issues. Recovery often costs a meaningful fraction of the original build, and a rebuild may be cheaper

The pattern is that maintenance deferred is not maintenance avoided. It comes back as one large, urgent, poorly timed project, usually at the moment you wanted to ship something else.

How to keep maintenance costs down

  • Decide the approach with upkeep in mind. One cross-platform codebase is cheaper to maintain than two native ones; see native vs cross-platform.
  • Keep the dependency list short. Every library is a future update.
  • Prefer managed services for authentication, push and storage, so that someone else patches the servers.
  • Update little and often. Monthly or quarterly updates are cheap; biennial ones are not.
  • Have automated tests for the critical flows: sign-up, purchase, the core feature. They make updates safe and therefore quick.
  • Set up crash reporting and uptime monitoring before launch, so problems are found by tools and not by reviews.
  • Insist on documentation for building and releasing the app. Without it, every new developer spends days rediscovering the process.
  • Own your accounts and repository, so you can change who maintains the app without starting again.
  • Remove features nobody uses. Code that does not exist needs no maintenance.

Who should do the maintenance

  • The team that built it is the cheapest option in hours, because they already know the code. Make sure the arrangement has a defined scope and response times, and that you could leave if you needed to.
  • An in-house developer makes sense once the product justifies continuous feature work. Maintenance alone rarely fills a full-time role for a single app.
  • A freelancer can work for a simple app, with the risk of availability when something urgent happens.
  • A different studio is workable if you hold the code and accounts. Expect a paid onboarding review first.

When you evaluate a vendor for the original build, ask about maintenance terms before you sign, not after launch; our guide on choosing a mobile app development company lists the questions. At BBR, ongoing support is scoped separately from the build, as described on the how we work page. For apps we did not build, we start with a codebase review. The mobile app development page covers both cases, and product engineering describes an ongoing arrangement when maintenance and new features run together.

Questions

Frequently asked
questions.

How much does it cost to maintain an app per year?

A widely used planning figure is 15–25% of the original build cost per year, covering upkeep only and not new features. For an app that cost $60,000 to build, that is $9,000–$15,000 a year, plus hosting and third-party services. Simple apps with no backend sit at or below the low end; apps with many integrations sit higher.

Is maintenance the same as adding new features?

No, and it helps to budget them separately. Maintenance keeps the existing app working as the world around it changes: OS releases, library updates, store requirements, bugs. Feature development changes what the app does. Maintenance is a recurring cost of owning the app; features are an investment you can speed up or pause.

Can I stop maintaining my app for a year to save money?

You can, and nothing dramatic happens on the first day. The cost accumulates: skipped updates pile up, the next update becomes a larger and riskier job, store deadlines approach, and security fixes go unapplied. A year of neglect usually costs more to recover from than a year of routine upkeep would have cost.

Do cross-platform apps cost less to maintain than native apps?

Generally yes, when you are on both stores, because there is one codebase to update. In exchange there is a framework to keep current, and framework upgrades are a recurring task of their own. Two native codebases mean every fix and every yearly update is done twice.

Can another company maintain an app it did not build?

Yes, if you hold the source code, the store accounts and the credentials. The new team will need a paid review period to understand the code and get builds working before it can take responsibility. This is one reason to insist on owning the repository and accounts from the start.

What does an app maintenance agreement usually include?

Typically a monthly allowance of hours, monitoring of crashes and uptime, a response time for urgent problems, dependency and OS compatibility updates, store compliance changes, and a short monthly report. New features are normally quoted separately. Check whether unused hours carry over and what counts as urgent.

Your next move

Have an app that needs looking after?
Tell us its state.

Share the store links, the technology it is built with and what is worrying you. We can review the codebase and propose a maintenance scope.

Discuss app maintenance