MVP

MVP vs prototype vs proof of concept: definitions and how to choose

The three terms get used interchangeably in pitches and proposals, and the confusion is expensive: founders pay for an MVP when a two-week proof of concept would have answered the real question, or show investors a prototype and call it a product.

MVPUpdated September 21, 2026By the BBR engineering team

A proof of concept answers "can this be built?". A prototype answers "is this the right experience?". An MVP answers "will people use it and pay for it?". They reduce three different risks: technical, design and market. Pick the one that matches your biggest unknown, and skip the ones whose question you can already answer.

Definitions

Proof of concept (PoC)

A small technical experiment that tests whether one specific thing is feasible. It has no real interface, no accounts and no polish. Its audience is internal: you, your engineers, sometimes a technical investor or a partner's IT team. The result is an answer, ideally with numbers attached: the model extracted the right fields from 92 of 100 sample invoices; the partner API returns availability in under a second; the sensor data can be read over Bluetooth on both platforms.

A good PoC is framed as a question with a pass mark agreed in advance. "Explore what AI can do for us" is not a PoC. "Can a hosted language model classify our support tickets into these eight categories with at least 90% agreement with our agents, on 500 historical tickets?" is one.

Prototype

A model of the product that shows how it would look and flow. Most prototypes today are clickable screen designs made in a design tool: they feel like an app when tapped through but nothing is stored and nothing is calculated. Some are coded, with fake data, when the interaction is too dynamic to simulate in a design tool.

The audience is external but guided: target users in a test session, stakeholders, investors. You learn whether people understand the product, whether they can find their way through it, and how they react to the promise. You do not learn whether they would come back next week, because there is nothing to come back to.

Minimum viable product (MVP)

The smallest working version of the product that lets real users complete the core job without you in the room, and lets you observe whether they do. It runs in production, stores real data, and takes real payments if payment is part of the test. It is narrow by design, but what it does, it does properly.

"Minimum" describes the scope. It does not describe the quality. An MVP that loses data or breaks at checkout does not test the market. It tests users' patience.

Side-by-side comparison

Proof of conceptPrototypeMVP
Question it answersCan it be built?Is this the right experience?Will people use it and pay?
Risk it reducesTechnical feasibilityUsability and desirabilityMarket demand and retention
AudienceInternal team, technical stakeholdersTest users in guided sessions, investors, stakeholdersReal users on their own
FidelityRough. Scripts, notebooks, a bare test page.Looks real, does nothing realLooks adequate, works for real, narrow scope
Typical time1–4 weeks1–3 weeks for a design prototype; longer if coded2–4 months
Typical cost bandRoughly $3,000–$20,000Roughly $2,000–$15,000Roughly $15,000–$80,000 for most scopes
What you learnWhether the hard part works, how well, and what it would take to make it production-gradeWhere people get confused, what they expect, whether the pitch landsActivation, repeat use, willingness to pay, what users ask for next
What happens to the codeDiscarded. The findings and sometimes a core algorithm carry forward.Designs carry forward. Any code is discarded.Kept and extended, if it was built on a sound stack
Main way it goes wrongGrows an interface and becomes a bad MVPPresented or sold as a working productScope grows until it is version two

About the cost and time bands. These are planning estimates based on typical effort (one or two people for a PoC or prototype, a small team for an MVP) across the range of international market rates. They are not survey data and not a BBR price list. The arithmetic behind the MVP band is shown in our MVP cost breakdown.

Decision rules: which one do you need?

Start from the thing you are least sure about.

  • "I do not know if this is technically possible, or possible at acceptable quality, speed or cost." Proof of concept. Common for AI features, computer vision, hardware, heavy data processing and integrations with systems you do not control.
  • "It can obviously be built. I do not know if users will understand it or want it." Prototype, tested with five to eight people from the target group.
  • "I need to raise money or get internal sign-off and have nothing to show." Prototype. It is the cheapest credible artifact. Be clear with your audience that it is a prototype.
  • "People have told me they want it and I understand the workflow. I do not know if they will really use it or pay." MVP.
  • "I already deliver this by hand to paying customers and it does not scale." MVP, and you can likely skip the prototype's user testing because the workflow is proven.
  • "I am not sure anyone has this problem." None of the three. Interviews, a landing page or a manual service come first. See step one of our MVP process guide.

When you can skip a stage

Skip the PoC when the product is assembled from well-understood parts. A booking platform, a subscription content app or a B2B dashboard has no feasibility question worth paying to answer.

A separate prototype phase can be folded into the MVP project when the interface follows familiar patterns. Any competent MVP engagement includes a clickable design review before engineering starts, which does the prototype's job for the core journey.

Do not skip to a full product. The argument "we know what users want, an MVP would be a waste" is made most confidently by teams who have not yet shown the product to a user.

How they sequence

When all three are needed, the order follows the order in which the risks can kill the project: feasibility, then experience, then market.

  1. PoC: prove the hard part. One to four weeks.
  2. Prototype: design the experience around what the PoC showed is possible, and test it with users. One to three weeks.
  3. MVP: build the narrow working product. Two to four months; phase durations are in the MVP timeline guide.

Example: an AI product that needs all three

A founder wants an app that reads contractor quotes and flags missing items. The uncertain part is whether a language model can read messy PDF quotes accurately enough. A two-week PoC runs 100 real quotes through a hosted model and scores the output against a human reviewer. It passes, with a known weakness on scanned handwriting. The prototype then designs a flow that shows the model's confidence and lets users correct it. The MVP builds upload, analysis, a results screen and payment, and leaves handwriting support out. Our guide to building an AI product covers this evaluation-first approach in more depth.

Example: a product that needs only one

A physiotherapist who already sells exercise plans as PDFs wants clients to follow plans in an app with reminders. Nothing here is technically uncertain, and paying clients already exist. A design review inside the MVP project is enough. A separate PoC or prototype phase would add cost and delay without reducing any real risk.

Common confusions

"MVP" used to mean a cheap, low-quality version

The scope is minimal. The engineering should not be. A first release built on a mainstream stack with sensible structure can be extended for years. One built as a throwaway will be thrown away, usually at the moment you can least afford a rewrite. Stack choice is covered in choosing a tech stack for an MVP.

A PoC with a login screen

Once a proof of concept acquires accounts, styling and a settings page, it has stopped answering a feasibility question and started being a product built without product discipline. Keep PoCs ugly and short.

Pilot vs MVP

A pilot is a trial of a product with a specific customer or group, often in B2B, with agreed success criteria. An MVP is the thing being trialed. You can run a pilot with an MVP.

Wireframe, mockup, prototype

A wireframe is a layout sketch. A mockup is a static visual design. A prototype links screens so that someone can click through a flow. Only the last one can be tested with users in a meaningful way.

Prototype vs demo

A demo is scripted and driven by you. A prototype is handed to the user. If you only ever show it while holding the mouse, you are learning about your presentation, not about the product.

What to ask a vendor

When a proposal uses any of these terms, check that you and the vendor mean the same thing:

  • What question will this deliverable answer, and what result counts as a pass?
  • Who will use it, and will they use it unassisted?
  • Does it store real data and run in a production environment?
  • Which parts carry forward to the next stage, and which are discarded?
  • If it succeeds, what is the next stage and roughly what does it cost?

At BBR, scoping starts with the same question this article does: which risk is still open. The MVP development page describes how a first-release engagement is structured, including the prototype review that happens before the build starts.

Questions

Frequently asked
questions.

Is a prototype the same as an MVP?

No. A prototype demonstrates how a product would look and behave, usually with no real data or backend behind it, and is shown to people in a guided setting. An MVP is working software that real users use on their own to get a real outcome. A prototype tests whether people understand and want the experience. An MVP tests whether they actually use it and pay for it.

Do I need a proof of concept before an MVP?

Only if there is a genuine technical unknown: an AI output that may not be accurate enough, an integration that may not expose the data you need, a performance or hardware constraint. Most products built from well-understood parts, such as accounts, forms, payments, listings and notifications, have no feasibility question to answer and can skip straight to design and an MVP.

Can a prototype be turned into an MVP?

The designs can, and that is most of a prototype's lasting value. Clickable design prototypes contain no production code. Coded prototypes are typically written with shortcuts that make them unsafe to put in front of paying users, so plan to rebuild them. If you want the code to carry forward, say so at the start and scope it as the first increment of an MVP instead.

What does proof-of-concept development cost?

As a planning estimate, a focused proof of concept is one to four weeks of work for one or two engineers, which puts it in the low thousands to low tens of thousands of dollars depending on rates. The scope should be one question with a pass or fail answer. If a proposal for a proof of concept includes login screens and branding, it is a small MVP under another name.

What comes after the MVP?

Iteration based on what users did. Some teams use the term minimum marketable product or simply version one for the release that follows: the same product with the gaps closed that early users tolerated and the wider market will not. The distinction matters less than keeping a budget for that work.

Your next move

Not sure which one you need?
Describe the risk.

Tell us what the product does and what you are least sure about. We will suggest whether a proof of concept, a prototype or a first release is the sensible next step.

Ask about your project